Erro de Compilação(Resumo Leia o Final)

Failed to find entry-points:
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘Assembly-CSharp-Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ —> System.Exception: Failed to resolve assembly ‘Assembly-CSharp-Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ in directories: D:\6000.0.38f1\Editor\Data\MonoBleedingEdge\lib\mono\unityjit-win32
D:\6000.0.38f1\Editor\Data\MonoBleedingEdge\lib\mono\unityjit-win32\Facades
D:\My project\Library\PackageCache\com.unity.visualscripting@1b53f46e931b\Editor\VisualScripting.Core\Dependencies\DotNetZip
D:\My project\Library\PackageCache\com.unity.collab-proxy@50ac96531b63\Lib\Editor
D:\My project\Library\PackageCache\com.unity.visualscripting@1b53f46e931b\Editor\VisualScripting.Core\EditorAssetResources
D:\My project\Library\PackageCache\com.unity.ide.rider@7921be93db40\Rider\Editor
D:\My project\Library\PackageCache\com.unity.nuget.newtonsoft-json@74deb55db2a0\Runtime
D:\6000.0.38f1\Editor\Data\Managed
D:\My project\Library\PackageCache\com.unity.burst@7a907cf5a459
D:\6000.0.38f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport
D:\My project\Library\PackageCache\com.unity.burst@7a907cf5a459\Unity.Burst.CodeGen
D:\My project\Library\PackageCache\com.unity.ext.nunit@60ef35ffd3cd\net40\unity-custom
D:\My project\Library\PackageCache\com.unity.nuget.mono-cecil@d6f9955a5d5f
D:\My project\Library\PackageCache\com.unity.visualscripting@1b53f46e931b\Editor\VisualScripting.Core\Dependencies\YamlDotNet
D:\My project\Library\PackageCache\com.unity.nuget.newtonsoft-json@74deb55db2a0\Runtime\AOT
D:\My project\Library\PackageCache\com.unity.collections@56bff8827a7e\Unity.Collections.LowLevel.ILSupport
D:\6000.0.38f1\Editor\Data\PlaybackEngines\AndroidPlayer
D:\My project\Library\PackageCache\com.unity.visualscripting@1b53f46e931b\Runtime\VisualScripting.Flow\Dependencies\NCalc
D:\6000.0.38f1\Editor\Data\Managed\UnityEngine
D:\My project\Library\ScriptAssemblies —> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘Assembly-CSharp-Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) [0x00105] in <853812ae52c341daaef3c62ecdb86b32>:0
at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00007] in :0
— End of inner exception stack trace —
at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00054] in :0
at Burst.Compiler.IL.AssemblyLoader.Resolve (Mono.Cecil.AssemblyNameReference name) [0x0007e] in :0
at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets) [0x00055] in :0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass18_1.b__0 (Burst.Compiler.IL.Server.Caching.CacheManager cacheManager) [0x0005e] in :0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass26_01[TResult].<RunTask>b__0 () [0x00145] in <e1b160e675d74da0b932cfdbf6040260>:0 at Burst.Compiler.IL.Server.CompilerServer.RunTask[TResult] (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func2[T,TResult] function) [0x00131] in :0
at Burst.Compiler.IL.Server.CompilerServer.FindMethods (Burst.Compiler.IL.Server.CompilerServerOptions options, Burst.Compiler.IL.Aot.AotCompilerOptions aotOptions, Burst.Compiler.IL.AssemblyDefinesDict assemblyDefines, Burst.Compiler.IL.Server.TargetKey target, Burst.Compiler.IL.Server.Caching.CacheManager cacheManager, Burst.Compiler.IL.CompilerStatistics stats, System.Threading.CancellationToken cancellationToken) [0x00299] in :0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass26_01[TResult].<RunTask>b__0 () [0x00145] in <e1b160e675d74da0b932cfdbf6040260>:0 at Burst.Compiler.IL.Server.CompilerServer.RunTask[TResult] (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func2[T,TResult] function) [0x00131] in :0
at Burst.Compiler.IL.Server.CompilerServer.Compile (Burst.Compiler.IL.Server.CompilerServerOptions options, Burst.Compiler.IL.Server.CompilationMessageStreamer streamer, System.Threading.CancellationToken cancellationToken) [0x001ca] in :0

While compiling job:

O erro foi que não estava conseguindo adicionar o arquivo C# ao objeto!

Estava dando muito erro,acretido ter resolvido.Como resolvi?eu peguei um arquivo c# que ja estava pronto,copiei e coloque e troque os nomes e funções,agora consigo adicionar ao meu objeto, só quero saber se pode dar problema la na frente?

Se não está aparecendo nenhum erro no console e o script está funcionando certo, está tudo ok. Mas só lembrando, na Unity, o nome da classe pública precisa bater com o nome do arquivo C# (por exemplo, MinhaClasse.cs deve conter public class MinhaClasse). Se houver divergência, podem ocorrer problemas ao tentar adicionar o script como componente.